News

2005-03-17 18:59 -- Unethical modules no longer available!
Now it's time to tell you that my unethical modules are no longer available from the release of Unreal3.2.3. So many code changed in the module API and so long ago I didn't worked on my modules that I don't know anymore if any of them works properly with Unreal3.2.3. I don't even have DLLs for Windows! I'm sorry a lot! However, some of my modules have been overtaken by Syzop and codemastr, and 'jointhrottle' has been built into Unreal, if you require them, please contact the site of those developers.

2004-11-13 21:25 -- I've Stopped Coding Modules
As you can see, I've been so busy for more than one month that I couldn't do any updates on the site and on my modules since then. I've still got many many things to do: mainly fix numerous bugs in them for the win32 port (you know, those, let's say, weird crash bugs caused by them that I couldn't track down yet), update their codes (for example, current devel CVS offers me some new features I could add in my modules, and some changes require my modules to be upgraded in order to keep compatibility with newer Unreal releases), and add new features requested by people. I just can't do these anymore. They mean too much work for me, even because I'm having university. Sorry a lot, and thanks to everyone for helping and supporting me. This page will be closed soon.

2004-10-03 15:30 -- Modules/userauth (v5.4)
- Fixed a bug that tried to add a command override on NICK on /rehash when it was already added. It only happened when the GUEST command was enabled.

2004-09-26 00:07 -- Win32 Modules
- Thanks to Stealth, I've got m_spy, chanlog & privlog DLLs for Unreal3.2.1b.
- I'm continuously receiving many many win32 crash reports, most ones happened on the first or second /rehash, and I have absolutely no idea why they happen! I'm trying to choose between stopping supporting win32 modules (perhaps for a while) and learning more about debugging UnrealIRCd on Windows, but the fact that I neither have MSVC nor enough time to do debugging, rather makes me choose the first... I'm undecided yet.

2004-09-25 16:02 -- Modules/m_banlist (v3.1)
- Fixed a win32 crash bug (a few symbols weren't imported).
- Tidied up the code, now the module requires Unreal3.2-beta18 or later.
- Added a new documentation.

2004-09-25 11:20 -- Docs
Updated compiling.php and modules.php. The previous one has got a new section (2.3) about CRT library requirements, and only minor changes have been made in the latter one (only in section "DLL files for Windows", where, among other things, I've removed the old note about msvcrtd.dll, now a more detailed version is available at compiling.php, section 2.3).

2004-09-24 11:18 -- Win32 Modules
Important note for users of Windows: if you upgrade to Unreal3.2.1b, please update the module files as well. If you have a module that was compiled for 3.2.1, it crashes with Unreal3.2.1b. Currently I haven't got the latest DLLs of m_spy, chanlog and privlog, so while I'm trying to get them, please be patient, thanks.

2004-09-07 18:22 -- Custom coding broken off
From 6th September, I don't undertake any custom coding for a good while, because of school. Thank you for your understanding.

2004-09-01 17:37 -- Modules/courtroom (v1.13)
- Fixed so "/quarantine -<user>" is allowed even if <user> is an IRC operator.
- Fixed so those IRCOps who are matching a quarantine mask will part all channels, too, when they unset +o/+O.
- Added set::quarantine-auto-join that makes users join the specified channel as soon as they become quarantined (requested by Solutech).

2004-08-31 21:44 -- www
- Got a new mirror for my web page from Gizmo967: angrywolf.birdgang.com (location: United States - Utah - Salt Lake City). Thanks a lot!


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